Reels: fix steppy fade (fps before fade) and ease the expression bump
The fade looked steppy/low-frame-rate because the filtergraph normalized fps AFTER the fade filters: the brightness ramp was sampled at the looped still's coarse input cadence, then duplicated up to 30fps. Move fps ahead of the fades, pin the still's input framerate (-framerate), and force CFR output (-r) so the dip ramps across a full 30 frames and plays steadily. Ease narration expressiveness from 0.7 to 0.6 (still tunable via REEL_TTS_EXAGGERATION). Bump RENDER_VERSION so existing reels re-render. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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+5
-5
@@ -180,17 +180,17 @@ fn finish_job(
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/// Render version: bump to invalidate every cached reel after a rendering /
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/// scripting change that should produce a fresh result.
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const RENDER_VERSION: u32 = 2;
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const RENDER_VERSION: u32 = 3;
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/// Narration expressiveness — Chatterbox's `exaggeration` knob. A modest bump
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/// over the ~0.5 default warms up otherwise-flat narration; tune via
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/// `REEL_TTS_EXAGGERATION` (0.25–2.0).
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/// Narration expressiveness — Chatterbox's `exaggeration` knob. A slight bump
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/// over the ~0.5 default warms up otherwise-flat narration without over-acting;
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/// tune via `REEL_TTS_EXAGGERATION` (0.25–2.0).
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fn reel_tts_exaggeration() -> f32 {
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std::env::var("REEL_TTS_EXAGGERATION")
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.ok()
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.and_then(|s| s.trim().parse::<f32>().ok())
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.filter(|x| x.is_finite())
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.unwrap_or(0.7)
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.unwrap_or(0.6)
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}
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/// Cache key over everything that determines *which* media and *how* it's
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