There is no FK between personas and persona_chat_conversations, and the
chat list skips conversations whose persona is gone — so deleting a persona
left its transcripts in the database, invisible and unreachable, forever.
Both deletes now run in one transaction so the two tables cannot get out of
step.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Persona chat stored a flat Vec<ChatMessage> keyed on (user_id, persona_id),
which meant one rolling transcript per persona and no way to revisit a turn.
This moves it onto the same ChatHistoryStore tree the file chat uses and
gives conversations their own identity.
Storage
- messages_json now holds a serialized ChatHistoryStore. Reads accept the
old flat array and upgrade it in place, so existing transcripts survive
without a data migration. The upgrade drops the v1 seed greeting, which
the flat renderer hid but the tree renderer would surface as a bubble the
user has never seen.
- New migration re-keys persona_chat_conversations on an opaque
conversation_id and adds title + created_at, so one persona can hold any
number of separate threads. Every DAO read and write is scoped by user_id
as well: a conversation id is a bearer token for someone's transcript and
must never grant access on its own.
- The per-conversation lock and in-flight turn slot key on conversation_id,
so two threads with the same persona can run turns concurrently.
Endpoints
- POST/DELETE /persona_chat/conversations — start and remove a thread,
replacing /persona_chat/reset.
- GET /persona_chat/conversations — the chat list, with snippet and counts
derived from each tree's active branch.
- POST /persona_chat/rewind, POST /persona_chat/switch-branch,
GET /persona_chat/branches — rewind and fork, mirroring the file chat.
Index 0 is rewindable here (it is the user's own first question, not a
synthetic prompt) and re-anchors on the seed node.
- history/turn/rewind/switch-branch/branches all key on conversation_id;
history gained branch_id and now returns real fork_info, active_leaf_id
and viewing_branch_id instead of placeholders.
The turn body no longer carries a persona at all — it is read from the
stored conversation, so a stale client cannot swap a thread's voice midway.
Titles
After the first turn persists, the conversation is named from its opening
exchange on the same backend the turn ran on. Small models wrap titles in
quotes, prefix them with "Title:" and append explanations, so sanitize_title
strips all of that and truncates on a character boundary. Any failure falls
back to the user's opening question. Generation runs after persistence: a
failed title must not cost the turn.
Fixes found along the way
- insight_chat: both file-chat turn paths captured path.len() before
apply_context_budget drained messages out of the middle, then sliced
messages[path_len..] for the new tree nodes. Once truncation fired that
dropped the user turn from the tree or panicked on an out-of-range start
index. Now read after the budget pass as history_len.
- Persona chat had no context budget at all and hardcoded truncated: false
in the done frame, so a rolling transcript grew unbounded.
- A cancelled turn persisted a half-finished transcript and pushed a second
terminal frame; it now returns early like the file chat.
- The seeded system prompt was frozen at conversation creation, so editing a
persona never reached a thread already in flight. Re-resolved per turn.
- turn_count was overwritten each write with the per-turn message delta;
it is now the cumulative assistant-turn count on the active branch.
- is_initial is always false: the file chat reserves it for its synthetic
"describe this photo" prompt, and marking a persona chat's first question
with it made the opening reply impossible to regenerate.
600 lib tests pass, clippy --all-targets clean.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
The mobile client dispatches POST /persona_chat/turn with snake_case
keys (persona_id, user_message, num_ctx, ...) per the file-chat
convention, but the persona request/response structs carried camelCase
serde renames (personaId, userMessage, ...), so every dispatch 400'd
with 'missing field personaId'. Drop the renames from
PersonaChatTurnRequest, PersonaChatHistoryView, RenderedPersonaMessage,
and PersonaChatResetRequest — the persona wire shapes now match the
rest of the API (history query, 202 turn_id, SSE skip_before) — and
pin the contract with serialization round-trip tests.
- PersonaChatSession dispatches turns through the shared agent loop,
persisting transcripts keyed on (user_id, persona_id) in the new
persona_chat table (migration included).
- GET /persona_chat/history returns a rendered transcript (tool
invocations folded, is_initial flag) matching the file-chat shape.
- POST /persona_chat/turn returns 202 with a turn_id; SSE replay and
cancel reuse turn_replay_impl/cancel_turn_impl, extracted from the
actix-attributed handlers so both route families share the logic.
- POST /persona_chat/reset clears the persona transcript.
- Concurrent dispatches for the same (user, persona) are rejected with
409 via an in-flight gate (InFlightPersonaTurns) whose RAII guard
drops with the spawned turn task, freeing the slot on completion,
error, or abort.